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PROTOTYPE |
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Product Details
Product Description
Product Features* A deep, conspiracy driven storyline set in a realistic recreation of New York City that delve into the true nature of Alex Mercer's power and his part in a conspiracy 40 years in the making.* Fast & deadly shape-shifting combat that allows players to reconfigure body parts into offensive and defensive items like claws, blades, hammers, whips, shields and armor. * Use of advanced sensory powers like thermal vision and infected vision to track your enemies and keep the action going. * Fluid, over-the-top locomotion & agility based on real-life Parkour movement styles that allows you to bound from building to building, run up walls, bounce off cars and everything in your path. * Unique disguising abilities derived from Alex's ability to "consume" characters, and in doing so acquire their appearance, memories and special abilities. Customer ReviewsRated This game was great. I love how you can hijack helicopters and tanks and just shoot and blow up other people. I like to run and pick up and throw vehicles at helicopters that are chaseing me. Consumeing people is good to. When you consume someone it raises your life then you can take on anything that stands in your way. You can upgrade your attacks and raise your life gauge longer buy using point's you get and just have fun destroying what stands in your way. I recommened this game to anyone. Rated As a lover of both Crackdown and Incredible Hulk: Ultimate Destruction (same dev as this game), I had high hopes for Prototype. Unfortunately, and beyond all expectation, it turned out to be a mediocre bore of a game. The graphics are pretty poor, but I try not to let that bother me. While the gameplay works on a design level -- controls do what they're supposed to -- Prototype just isn't very fun. You may look at videos and screenshots and ask, "How can a game where you're a nasty superhero in an open city be less than awesome?" I couldn't answer that for you, but it's true. The boss battles, combat, and story progression are all sub-standard. Even with the ability to purchase upgrades, nothing really drives you to keep playing. The story is quite weak, in the brooding tough-guy vein. Maybe this open-world genre is just getting long in the tooth. Maybe Radical just dropped the ball. Whatever the reason, I really didn't enjoy Prototype, and I wouldn't recommend it over similar games. Wait for Crackdown 2, or pick up the super-cheap and underrated Crackdown 1. Rated Listen, I love that I can JUMP KICK A HELICOPTER as much as anyone, but frankly, this game is GTA without the emphasis on cars. Sandbox games and everything are neat, but I never care for all the side challenge missions they have. Tons of fun and VERY violent, but at the end of the day, just ask if you really like the GTA series, and if you did, pick this up. You won't be dissapointed. Rated Hmmm, yeah.. The plot in this game is really boring. Marella doesn't even consider this a full-game, it's more like a mini-game based on throwing auto-mobiles with a lame plot thrown in to blind players from what is truly is. Marella believes the "idea meeting" for this game went something like this - Guy 1 : Wouldn't it be awesome to make a game based on throwing cars? Guy 2 : OF COURSE! Marella is not to fond of throwing people's cars.. I'm sure their insurance can take care of it, but still. Marella gives this game a solid 1/5. Rated I truly believe that if the developers took a few more months to polish it up, [PROTOTYPE] would have been a real jaw-dropper. There are so many moments that the game almost becomes immensely fun to play, but for me, there always seems to be some irritation the prevents the game from really dropping into "5th gear" so to speak. I won't rehash the plot. It's a little different and modestly interesting, but the way that it's told, in my opinion, makes it extremely difficult to really immerse yourself in it. The basic idea is that you wake up with amnesia and need to "consume" certain people who are flagged in the city as having a small piece of your memory. Doing this triggers a flash-back and from there, you put together what happened to you. In a nut-shell, it plays like a big jigsaw puzzle. The issue is that you start off knowing so little, that for me, it was difficult to feel like you're understanding what's going on. This lends the game to degenerating into a "run here" "Hit this check-point" "Take out the target" without really understanding why you're doing it. This might be something that certain gamers don't mind, but for me, the style of story-telling was a bit of a turn-off. The city itself is a replica of New York City. Unfortunately though, it's really pretty ugly. There not a lot of color or variety and it can make it difficult to just "know" what part of the city you're in just by looking at your surroundings and not checking the map. Think for a second, for comparison's sake, at GTA 4. That game was stone-brilliant at the way it crafted its environment! This definitely is a missed opportunity here. Even the citizens don't have a whole lot of variety to them. You can probably count the number of character models on one hand. The graphics are a pretty interesting mish-mosh of above and below average points. On one hand, the frame-rate is absolutely absurd. There are points where there is so much going on that the feeling of complete chaos will be totally and convincingly conveyed. This is one of the things that [PROTOTYPE] is doing really well and it's impressive! On the other hand, on top of a fairly ugly city, the amount of "pop-in" graphics, I thought, was unacceptable. For example, there's a mini-game throughout [PROTOTYPE] that has you collecting these "landmark" and "hint" orbs of light. One of the best ways to accomplish this is to hijack a helicopter and do a fly-over of the city in order to look for them in open-areas or building-tops. The orbs won't show though, unless you're virtually right on top of them. The ability to see objects at a distance is really poor. The controls definitely needed work. I had the same complaint about 'Star Wars: The Force Unleashed', but the environment being as destructive as it is, is both a blessing and a curse. There's so much debris to pick up and potentially so many enemies on screen, that in highly-chaotic situations (which is often) it becomes frustrating to try and target the object that you want. I could be mistaken, but the AI seems to default to selecting artificial targets for me to attack, regardless of distance. So lets say I'm in the middle of a war-zone and I'm being besieged by both tanks and a bunch of these mutant hunter-things. If I just hit the "target-lock" button, it'll default to selecting the tank, NOT the monsters that are directly in front of me and beating me senseless. That extra second or two it takes to get the targeting correct makes a huge difference in maintaining your character's health on the higher difficulty levels. The other thing about the targeting is that it's being controlled on the same joy-stick that controls your camera. This isn't doing you any favors when you feel you have a good angle on the action ... Where [PROTOTYPE] really becomes a game worth checking out though, is your super-powers and your ability to upgrade them! There's a ton of really cool stuff that'll keep you playing just for the chance to unleash some of these beauties! Organic blades, whips, Hulk-like biceps and fists, full body armor, a shield, the ability to glide ... [PROTOTYPE] has got it all! It's wildly fun to drop yourself in a military base (for example) and just go bananas, you really start to feel invincible! Conceal your identity by absorbing a military officer and sneak into a military base. You can then turn around and take an APC, tank, or helicopter for whatever use you please. Wreaking havoc is what you gain experience from, and that's how you earn the ability to upgrade your powers. It's all very cool and a lot of fun! It's just frustrating that a lot of, what I felt were, missed opportunities here were totally fixable, if the proper time was just taken to do it. Whether it was because of time or money, I was left with the impression that [PROTOTYPE]'s designers really wanted to do more then they were ultimately able to. I'd still have no reservation about giving it a thumbs up though, especially now that it's been released for a while. I'm not sure it was worth fifty or sixty dollars, but at this point you should be able to grab a copy at a price that's more then fair. Similar Products
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